Garcia-Ruiz, M. A., Lin, R., Nam, S., Hu, S., Nasir, M., Santana-Mancilla P. C. (2025).
Integrating AI and XR for Smarter Learning in Computer Science Education: Teaching in the Age of Intelligence and Immersion.
In W., N. A. W. Ali, S. Z. S. Idrus, M. N. bin Yaacob, I. N. Marzuki (Eds.),
New Media Applications in Digital Education. IGI Global Scientific Publishing.
Publisher's Site
Brown, S. A., Arbo, J., Colarieti, M., Hu, S., Mattey, J., Roy, S. B., Serbaescu, A. (2025).
Foreword from the Association for Research in Digital Interactive Narratives Graduate Research Committee.
Journal of Interactive Narrative. Association for Research in Digital Interactive Narratives.
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Hu, S. (2025). Chatbots as Turing Machines.
32nd IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD2025-Summer IV).
Institute of Electrical and Electronics Engineers.
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2024
Hu, S. Raza, M. & Reilly, D. (2024). Gander: The Preliminary Design and Evaluation of an AR+Tablet System for Geospatial Analysis.
2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). Institute of Electrical and Electronics Engineers.
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Connor, C., Scheonborn, E. C., Hu, S., Porcino, T. M., Moore, C., Reily, D. & Lages, W. S. (2024, October 7).
Examining Pair Dynamics in Shared, Co-located Augmented Reality Narratives. SUI '24: Proceedings of the 2024 ACM Symposium on Spatial User Interaction,
(17). The Association of Computing Machinery.
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Hu, S.. (2024). A Tablet + Augmented Reality Interface for Interactive Multiple Linear Regression with Geospatial Data
[Doctoral dissertation, Dalhousie University]. DalSpace Institutional Repository.
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2023
Hu, S. & Reilly, D. (2023).
Comparative Glyph-Field Trajectory Analyses with an AR+Tablet Hybrid User Interface for Geospatial Analysis Tasks.
In J.-M. Normand, M. Sugimoto & V. Sundstedt (Eds.), International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments.
The European Association for Computer Graphics.
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Publisher's Site
Hu, S. & Reilly, D. (2023). Parallax-based Glyph Composition Technique with Colour-Blending Glyphs.
In A. Campbell, C. Krogmeier, & G. Young (Eds.),
International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments - Posters. The European Association for Computer Graphics.
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Publisher's Site
2022
Hu, S., Reilly, & D., Bashbaghi, S. (2022). Augmented Reality + Tablet Interface for Multiple Linear Regression Model Creation. Ericsson. [Patent Pending; Application no. PCT/IB2022/052779]
2021
Hu, S., Malloch J. & Reilly, D. (2021).
A Comparative Evaluation of Techniques for Locating Out of View Targets in Virtual Reality.
Proceedings of Graphics Interface 2021. Canadian Human-Computer Communications Society.
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2018
Hu, S., & Willett, W. (2018).
Kalgan: Video Player for Casual Language Learning.
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. Association of Computing Machinery.
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2017
Hu, S. (2017).
Designing and Evaluating a Lightweight Video Player for Language Learning [Master's thesis, University of Calgary]. PRISM.
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